YA YA YA YIPPIE YAAAA!
PvP Astrologian
Extremely potent if used correctly. Requires a knowledgable party to fully utilise, however.
Overall PvP Usefulness
- Useful utility spells to get your team to kill an enemy
- Cards can help in edge cases, not a game changer
What are the cards anyway?
- The Arrow - Reduces weaponskill cast time, spell cast time, and recast time by 10% for yourself and nearby party members or target and nearby party members, while also increasing movement speed by 25%
- The Balance - Increase damage dealt by yourself and nearby party members or party member target and nearby party members by 10%
- The Bole - Reduce damage taken by yourself and nearby party members or target and nearby party members by 10%
- Limit break can be extremely powerful if used correctly
- Doublecast spell has slight difference than the normal spell
In Frontline
- More useful here due to the number of party members potentially affected by your skills
- Multiple ASTs aren't good, two is fine provided you can coordinate via telepathy
In Rival Wings
- Not near as useful throughout the match
- Most use will be in the initial bout on the middle platform
A good AST with a decent party composition will take the middle platform. With a good party they will overrun the enemy back to near their base.
In Crystalline Conflict
- Follow healer instincts, heal when necessary, over healing is fine
- Use limit break when team is grouped up for devastation
- Stay as one!
- Keep an eye out on opponents with little MP, make those a priority kill